State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2024

Top 5 Slime Games in Oceania Q3 2024: Unified Platform Analysis

Explore the performance trends of the top slime games in Oceania during Q3 2024, with insights on downloads, revenue, and active users.

Top 5 Slime Games in Oceania Q3 2024: Unified Platform Analysis

In the third quarter of 2024, the slime game category in Oceania showcased intriguing trends across the unified platform. The data, sourced from Sensor Tower, highlights the performance of the top five slime games, offering insights into their weekly downloads, revenue, and active user base.

My Talking Slimy: Super Cat 3D by Pixeland LLC observed a notable increase in weekly revenue, starting at around $1K and peaking at approximately $1.6K by the end of September. Downloads varied significantly, with a high of over 2K in mid-July, tapering to just under 1K by the quarter's end. The weekly active users fluctuated, reaching a high of nearly 5.8K in mid-July before settling at around 5K in late September.

World of Slime Simulator Games from Solid Apps INC maintained relatively stable revenue, starting at $195 and ending the quarter at $242. Downloads showed a peak of 309 in mid-July, with a slight dip to 221 by the end of September. Active users followed a similar pattern, beginning with 347 and concluding at 389.

The Super Slime Simulator by Dramaton LTD experienced modest revenue fluctuations, peaking at $158 in mid-August. Downloads started strong at 3.7K in early July and ended at 3.1K in late September. Active users decreased from over 13K at the quarter's start to about 9.7K by quarter-end.

Bruno - My Super Slime Pet, also by Dramaton LTD, recorded revenue fluctuations, peaking at $137 in early July and declining to $59 by the end of September. Downloads showed a similar trend, starting at nearly 3K and ending at just over 3K. Active users remained robust, beginning at 25.3K and increasing to 28.5K by the quarter's close.

Finally, Fluid Simulation by Pavel Dobryakov had a steady revenue pattern, with a peak of $114 in early July and ending at $70. Downloads saw a gradual increase, reaching 316 by the end of September. Active users also grew steadily from 672 to 716 over the quarter.

These insights from Sensor Tower reveal dynamic trends in the slime game category across Oceania, with varying patterns in downloads, revenue, and user engagement. For more detailed insights, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024